Language: EN

No-Hi

2D parkour platformer with combos and momentum.

Wishlist on Steam ↗ Discord ↗

Screenshots

  • Amy leaps between columns covered in pink flowers in a dark forest, with floating orbs and rabbit statues on the ground.
  • Fight against a winged boss that emerges from a pink portal and launches a blade-shaped strike across a purple sky.
  • Dialogue in which Amy, the fox demigoddess with a fan, says (in Portuguese): “I lost my friend, a coyote.”
  • Amy runs through the palace hall between torches.
  • Village with wooden houses and a small stall, where a rabbit-eared villager waits.
  • Reddish desert with a floating island, walls of spikes and a spiky enemy.

About the game

No-Hi is a Brazilian indie parkour platformer where movement is at the heart of everything. You play as Amy, a fox demigoddess whose seven Guides were stolen: the golden plates of her fan, which become her tails and give her power. Now she has to win them back and rise again.

Chain jumps, dashes, shots, dives and uppercuts into unbroken combos. Every attack is also a way to move: use them in any order you like to build up speed, and momentum is your only limit.

Blast through everything at full speed or plan every move with precision. It mixes elements of platform fighters and creative platformers (a.k.a. schmovement).

Animation of Amy in fox form, crouching and wagging her tail.

Characters

Dive into an adventure inspired by kabuki theater: every character has a persona, seen in dialogue, and an animal form, seen in the game!

Map, bosses and items

The map adapts to you, like an inverted maze: instead of you looking for the path, the path comes to you. Run in any direction without worrying about getting lost.

Each Guide is in the hands of a boss, and every boss fights their own way: their attacks are built by chaining Bézier-curve trajectories, each with its own behavior. That gives every boss unique abilities and a personality that shows in the fight itself.

Items let you make the game your own. Prefer a calmer pace? Go for it. Want to dive upward instead of down? You can do that too. Combine items, build your own playstyle and maybe even break the game.

Winged boss at the center of a swarm of pink creatures in a purple sky. Map screen with several explored rooms connected to each other. Item screen, where the player combines gear to build their own playstyle.

Demo and release

The demo is free on Steam and part of Next Fest (Oct 19–26), with 2 bosses and around 40 levels: it takes 30 minutes to 2 hours. If you enjoy it, wishlisting No-Hi really helps the game reach more people!

Early Access arrives in January 2027 with 4 areas, 4 bosses and around 80 levels. The full release is planned for late 2027.

Play the free demo on Steam ↗

Who makes it

I'm Gabriel Bordin, and I've been making No-Hi for 5 years, handling programming and game design. Art is by Assolari and music by Euvisão. Got ideas, or want to follow development? Join our Discord.

MTM Games logoNo-Hi is published by MTM Games, and the demo is already on Steam! Add it to your wishlist to help us out. You can also follow us on X, where we post updates.

Contact and press

Press, content creators, partnerships, or just to chat: drop us a line.

Press kit

Fact sheet, descriptions, characters, logos, art and high-res screenshots.

No-Hi icon: an O with a fox tail. No-Hi wordmark in orange.

View the press kit Download everything (zip, 86 MB)

bordindev.com · explore the 3D world (both in Portuguese)

open on YouTube ↗